The higher the value the larger your mouse movements will be as you keep moving the mouse in a particular direction. M_accel - This value sets the rate of mouse acceleration for Quake 4. Raising the value increases the mouse's sensitivity to movements in the game. Sensitivity - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). PlayNetTimeDemo - Runs a timedemo using a demo recorded in multiplayer using the recordNetDemo command. TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. ![]() StopRecording - Stops recording the current demo. ![]() This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. ![]() Intense Game ModesEstablished and beloved game modes return, including the gib-filled fragfests of Deathmatch and Team Deathmatch and the competitive fury of 1v1 Duel mode, while a new team-based mode, Sacrifice, joins the fray.Quake 4 Tweak Guide Advanced Tweaking (Pt.3) Uncompromising Weapons, Ready For BattleQuake’s devastating arsenal of flesh-chewing weaponry, including fan-favorites like the thunderous Rocket Launcher, electrifying Lightning Gun, and snipe-tastic Railgun are back alongside new additions for you to master. The entire roster of Champions can be unlocked within the game. Incredible, Diverse ChampionsQuake Champions introduces 16 elite Champions, each equipped with unique attributes and abilities to fit your play style. Key Features Fast-paced Arena CombatQuake’s signature rocket jumping, skill-based competition, and incredible speed remains intact, providing veterans with a welcome return and new players a fresh way to showcase their multiplayer skills. Developed by id Software, in conjunction with Saber Interactive, Quake® Champions is a fast-paced arena shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena, and then adds a twist-Champions, each with unique attributes and abilities for you to master.
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